The hotfix, for those who need it, is included within TA Zero Alpha 4c patch archive in a separate folder.
Target locking bug has been fixed, and all unguided weapons should now correctly aim at the sweetspot locations of targeted enemy units.ĭownload TA Zero Alpha 4c here, and visit the official discussion thread. Speaking of the engine, there are a couple improvements to it once again. Not only do these new models have improved appearance, they also fix a variety of glitches related to some previously undocumented quirks of TA engine. In addition, GoK finally has access to their construction submarine and floating shield nodes, while Arm and Core can each build their own floating perimeter defences.Īlpha 4c carries on with the weapon effect overhaul by reworking all weapon projectile models.
While construction aircraft have been able to do this, they are too costly and slow to build in large numbers and not properly set up for the task anyway. Each faction can now build their own dedicated transport aircraft specifically set up to be used for aggressive drops to the enemy flanks. Version Alpha 4c of Total Annihilation Zero is now here with an assortment of new units, improvements, adjustments, and bug fixes!Īlpha 4c adds several fundamental units to the game that had been missing so far. The old hotfix is still included as a backup option.ĭownload TA Zero Alpha 4d here, and visit the official discussion thread. While it is still work-in-progress, it should result in increased frame rates for all users, and should allow people who have previously needed to use the hotfix to play without any issues.
In addition to the usual mod content, ddraw fix version 10 (made by ajh2794) is included in the Alpha 4d download in a separate folder. Another sweeping change then is that weapon ranges of most units have been reduced, primarily to fit them within sight ranges. The main theme of these balance changes is trying to slightly shift focus away from the heaviest units of each tier, and allowing players to field tier 2 light units a little bit faster, without changing the overall cost of getting a single tier 2 heavy hitter by much. Most notably, this includes a complete overhaul of all weapon sound effects, new water and lava splash animations, reworking parts of oldest unit models, and over 200 balance adjustments. Unlike the previous releases, Alpha 4d does not expand the game with new units, but rather focuses on finalizing the current content and fixing old mistakes. Here is a little Christmas present for you! Version Alpha 4d of Total Annihilation Zero!